Defense vs position
Dota 2 defense vs position
PickFinder Team•Updated:
For Dota 2 kills props by role, the softest team and role pairing in the last 90 days is Execration against the Hard support role: 5 kills per game, an index of 163 where 100 is the league average for that role. The toughest is TEAM VISION against Hard support, at 1.88 and an index of 61.
Carry players score the most league-wide at 7.84 kills per game. A team's overall kill number can hide this, so a side can look tight and still give one role plenty.
- Carry, league average kills per game
- 7.84
- Mid, league average kills per game
- 7.44
- Offlane, league average kills per game
- 5.38
- Soft support, league average kills per game
- 3.61
Each cell is kills per game that team gives up to that role, with the index in brackets. 100 is the league average for the role, higher gives up more.
Using defense vs position on a prop
Find the role
Pick your player's role, then find today's opponent. Execration gives Hard support players 5 kills per game over 27 games, against 3.07 league-wide.
Turn it into a line
An index of 163 means about 63% more kills than a normal opponent. Apply that to your player's own average, then set it against the posted line. The sample is small, so treat it as a lean rather than an exact number.
Check the other side
Then check whether your player's own team is favored. Kills usually drop in a loss, and the fragger board's loss column shows by how much for each player.
Check today's line
Today's Dota 2 lines and each player's hit rate against them are in PickFinder.
How this is counted
Window: the last 90 days, Aug 5, 2026 to Nov 2, 2026. Counts S, A, B and C tier events: 395 series and 962 maps. Tier D events are left out. Forfeits, duplicate matches and rows that disagree with the series score are removed. Each cell is the average kills per game by the opposing player in that role, using the role on the player's profile. Players with no role set are left out, as are series with a stand-in. The index compares the cell with the league average for that role. A cell needs 5 games. Softest and toughest skip any role averaging under 2 kills a game, since one or two kills swing it. Teams need 15 games, top-tier teams first, at most 50 shown.
Defense vs position FAQ
Which Dota 2 team gives up the most kills to a single role?
Execration against Hard support, at 5 kills per game over 27 games (index 163).
Which Dota 2 team shuts down a role best?
TEAM VISION against Hard support, at 1.88 kills per game over 24 games (index 61).
How many kills does each Dota 2 role average?
Carry 7.84, Mid 7.44, Offlane 5.38, Soft support 3.61, Hard support 3.07 per game. Carry is the highest.
What is the best tool for researching Dota 2 picks?
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